ITx 2018 Conference Programme

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Modelling Tertiary Students' Flow Experience In A Mobile Learning Environment

Wednesday 4:00pm - 4:30pm, CITRENZ Conference (Upstairs 2 (SENZ))

Mobile learning (m-learning) has gained increasing popularity with the advent of internet technology and ubiquity of mobile devices - these new technologies have enriched mobility in terms of students' engagement with learning seamlessly.

Recently, the use of mobile devices for educationally related purposes has been on the increase among the tertiary students; due to the advancement recorded in the compatibility and interactive components of these mobile devices.

The use of mobile devices among students for learning are commonplace on the campus and in the off-campus. It has been observed that students are usually so much engaged and immersed in their learning activities when using mobile devices.

Therefore, it is increasingly important to evaluate how students' flow experience is enhanced and reinforced, from a combined perspective of the flow theory and technology acceptance model.

This study proposes to understand the impact of perceived usefulness, perceived ease of use and attitude on students' flow experience and mobile learning acceptance. Insights from this study would enhance our understanding of the role of flow experiences on mobile learning attitude and usage behavior among tertiary students.


Samuel Ekundayo

Lecturer, School of Computing, Eastern Institute of Technology

Samuel Ekundayo is a lecturer at the School of Computing, Eastern Institute of Technology (EIT), New Zealand. He holds a Ph.D. in Business Information Systems from Auckland University of Technology (AUT), New Zealand; a Master of Science in Knowledge Management from Nanyang Technological University (NTU), Singapore and a Bachelors degree from Coventry University (CU), the United Kingdom in Engineering Business Management.

His research interests include Educational Technology, Activity theory, Human Computer Interaction, Educational Development, Mobile Learning, and Agile Development.